> > A couple of us also felt that, in multiplayer, it would be better if the exit location weren't so one-sided. > > Yeah this is what I think of as the "Spuzzum problem". I don't want to put exits in the middle of the screen because then the games are too short (except on the last map, since we add in that little complication). However, the suggestion of making sure that the exit moves further away from the winner sounds good.
In a 4-player game, having an exit in the middle would probably make rounds longer... I can't remember exactly how long the playing field is, but think about it--digging a zigzaggy diagonal trench to the middle of the screen takes about twice as many trench segments as digging a straight line down and over one tile. Having the exit location based off of standings such that players that are ahead get the exit placed further away from them would mitigate the problem, but... I dunno. I just don't like the 3- or 4-player version as much as with only 1 or 2 players. |
|