Illuminati: New World Order
Turn Sequence
- Draw a Plot card and a Group card.
- If you wish, buy Plot cards with the actions left over from the last turn, using one Illuminati action or two Group actions per Plot card. (You could be vulnerable to some attacks at this point.)
- Automatically takeover one Group or Resource from your hand.
- Place an action token on each group that doesn't have one.
- Perform as many of the actions listed below as you wish.
Actions you can perform only during the rest of this turn:
- Attack a group from your hand or a group owned by another player.
- Use your Illuminati action to buy one Group card or takeover one Resource from your hand.
- Move Groups around. Each move costs one action from an involved card or your Illuminati.
- Receive Groups in play as gifts from other players. The player giving the card must spend an action from an involved card or his Illuminati.
- Move one non-permanent link after it provides any bonuses. A non-permanent link doesn't change a specific Group's alignment, Power, Global power, or resistance.
- Any action a card allows.
Actions you can perform at any time during anyone's turn:
- Non-action Plot cards and New World Order cards.
- Discard Plot cards face up or return them to any place in your deck. You can't have more than five Plot cards in your hand at the end of your turn.
- Buy a Plot card using one Illuminati action or two Group actions.
- Give away a card from your hand or a Plot or Resource that's in play.
- Linking, assassination, disaster, or relief.
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Attack to Control
Attacker:
| + |
4 |
for each identical alignment. |
- |
4 |
for each opposite alignment. |
| + |
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Power of any player's groups with an identical alignment that spend an action to assist. |
| + |
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Global Power of any player's groups that spend an action. |
| + |
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any Plot cards or special abilities applied to this attack. |
Defender:
| + |
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Resistance of defender. |
| + |
10 |
if defender is a direct puppet of the Illuminati. |
| + |
5 |
if defender's master is a direct puppet of the Illuminati. |
| + |
4 |
for each alignment in common with defender's master. |
| + |
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double defender's Power for each action it spends. |
| + |
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Power of any of these Groups that spend an action to assist:
- Defender's master or puppets, regardless of alignment.
- Any player's Group or Illuminati with Global Power.
- Any player's Group with an identical alignment.
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| + |
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any Plot cards or special abilities applied to this defense. |
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Attack to Destroy
Attacker:
- |
4 |
for each identical alignment. |
| + |
4 |
for each opposite alignment. |
| + |
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Power of any player's groups with an opposite alignment that spend an action to assist. |
| + |
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Global Power of any player's groups that spend an action. |
| + |
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any Plot cards or special abilities applied to this attack. |
Defender:
| + |
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Power of defender. |
| + |
10 |
if defender is a direct puppet of the Illuminati, unless attacking yourself. |
| + |
5 |
if defender's master is a direct puppet of the Illuminati, unless attacking yourself. |
| + |
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double defender's Power for each action it spends. |
| + |
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Power of any of these Groups that spend an action to assist:
- Defender's master or puppets, regardless of alignment.
- Any player's Group or Illuminati with Global Power.
- Any player's Group with an identical alignment.
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| + |
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any Plot cards or special abilities applied to this defense. |
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